Blizzard Entertainment's World of Warcraft is still going strong after nearly 14 years of being at the top of the video game world. One of the ways that Blizzard has maintained such success is by releasing a constant stream of new content for subscribers to enjoy. This trend continues with next week's release of the game's seventh expansion, World of Warcraft: Battle for Azeroth.
This time around, instead of focusing on fighting some giant, world-ending bad guy, the developers are taking a different approach and are returning to what made the game so beloved: the faction-based conflict between the Alliance of humans, dwarves, and night elves and the Horde of orcs, trolls, and undead.
The game has always drawn players in by carefully scaling a character's level of badassery with the amount of time spent playing. Couple this enrapturing, eventual rise to power with the ever-looming threat of attack by the opposing faction and you've got a recipe for player investment. When players are invested in the game, they start to care about the world — and its well-being.
The last expansion, World of Warcraft: Legion, saw players putting an end to the series' primary antagonist, Sargeras. The fight against such a massive threat required that the Horde and Alliance mend bad blood and work together (mostly) to fend off a universal danger.
With the major threats quelled, players are rejoicing as opposing factions can finally go back to killing each other — and things have started off with a bang. As a lead-up to the expansion's release, the Horde burnt down the capital city of the night elves, Darnassus. In return, the Alliance laid siege to the undead capital, The Undercity.
Right now, players are taking part in said attacks, storming the battlefield as either the defenders or the attackers, depending on which faction you chose when making your character — an event that, for some, happened nearly 14 years ago.
Players had little idea that a simple choice between left side or right side would mean so much fourteen years down the road.
The Alliance-versus-Horde aspect of the game has long been a fan favorite. A huge section of player base has always taken their faction identity to heart. In the older days of World of Warcraft, if you made an Alliance character on a server, that was it. If you wanted to try life on the Horde, you had to pick a new server and start all over.
Back in 2004, it wasn't uncommon for a group of friends to be split over something as simple as deciding to play as a dwarf or a troll because it meant they couldn't play together. These restrictions have since been loosened and many players have characters on both factions — but they'll remain fiercely loyal to their first, arbitrary choice.
This is actually the heart of what makes the advertisements for the new expansion so funny. Moments like the one in the video below really do happen between World of Warcraft players.
It kind of goes without saying that the next expansion is heavily based on player-versus-player interactions. Players are highly encouraged to fight with their faction against their enemy and are given some pretty sweet in-game rewards for doing so. Ambush unsuspecting foes while they're out exploring or take part in skirmishes in designated battlegrounds in the pursuit of honor — 'honor' here means both for the love of your faction and for literal 'honor points.'
New to the expansion is the introduction of Warfronts, massive battlefields for which players fight to control. Victory means capturing a city that their faction retains until the next battle. There are also plenty of new zones filled brim with quests tailored specifically for your faction to help you reach the new max level, getting you ready to join the fight.
So, get ready to fight for your faction's pride on Tuesday. Or, if you don't play, get ready for some of your nerdy friends to sick call for a "totally valid" reason early next week.
My excuse is going to be "massive diarrhea to the point that I'd rather not risk seeing a doc."
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